15:00 Doors open - Relaxed coworking, discussion, socializing, helping each other; bring your laptop and projects to work on (don't have to be Blender specific, anything CG related is relevant!); don't worry about coming later, you can join anytime you like!
19:00 Talk/Presentation - Presenting your models and scenes online: An open introduction to Sketchfab, Blend4web, etc.
21:00 Closing - Opportunity to go for drinks then ;)
The meeting takes place at the Angewandte Research Labs inside the WIEN MITTE Mall. The entrance to the labs is located on the second floor, a few meters left of the LIBRO store - from there just follow the Blender logos and signs saying "Projekträume Fokus Forschung"!
Ten times Viennese Blend - the first anniversary!
This time we'll do a Python scripting special, starting off with an introduction for beginners and followed by an experimentation session where we try out cool stuff together and try to find answers to ad-hoc questions you bring up. Asides the main track there will presentations on new features in Object Assembler, findings from a student video production for a game project, as well as a short report about the Visual Computing Symposium 2015 and possibly some insights on 3d-printed ceramics, as well as the usual open space for your demos, showcases, presentations, questions, feedback, discussion topics, socializing, etc. - and as a first there shall be some snacks as well. :)
The meeting will again take place at the Angewandte Research Labs inside the WIEN MITTE Mall. The entrance to the labs is located on the second floor, a few meters left of the LIBRO store - from there just follow the Blender logos and signs saying "Projekträume Fokus Forschung"!
In cooperation with Artistic Bokeh and Artistic Technology Research, the ninth meeting will take place at the Angewandte Research Labs inside the WIEN MITTE Mall. The entrance to the labs is located on the second floor, a few meters left from the LIBRO storefront, just follow the signs saying "Projekträume Fokus Forschung" - for your convenience they will be enhanced with a Blender logo too!
Our plans for the meeting: Daniel Hinnerkopf will present a scripted workflow for the integration of animated credits; German Blender professional Peter Baintner will be our special guest; Thomas Beck, who has just finished his new and incredibly thorough Blender book has kindly provided us with one copy of his work for review and give-away; We will do an open support session to help you with your Blender issues, some live Add-on and script debugging, and whatever else you bring up at the meeting: News, showcase presentations, questions, discussion topics, anything goes!
See you on the 5th!
Simon will present the new website and plans for the next meeting! Bring your projects, showcases, questions, news! Get together, meet, socialize, learn and have fun - See you on the 2nd!
Shortly following the Blender Conference (happening Oct 24-26) we meet to recap and hear some live accounts from the conference! Also, being three days before the PIXELvienna 9 there will also be a quick preview and teaser to get everyone in the mood for Vienna's most important weekend of the year for Computer Graphics Professionals. Asides that? Bring your projects, showcases, questions, news! Get together, meet, socialize, learn and have fun - See you on the 4th!
Every 2-3 times we meet there's also a new Blender release to celebrate and discover, a circumstance that's not due to our meetings being a rare thing (they happen roughly every month), but rather on the contrary, a sign of how fast Blender's development is evolving these days. So as you might have guessed, Viennese Blend SIX revolves around another significant number and that's 2.72, Blender's newest upcoming major release. Let's see what the gods in binary have bestowed upon us and unwrap the present, shall we? Flock in and bring your projects, questions, answers, requests and let's make this another fun edition of Viennese Blend, see you there!
Viennese Blend turns FIVE, and in celebration of this our meeting on 23rd of August is going to run ALL DAY! FIVE will also be a joint effort with the first World Blender Meetup Day, and we are planning to have live-streaming from and to as much as 11 different cities and Blender Meetups all around the globe, featuring talks, workshops, discussions and the likes. Thus, we should get planning! What will be our contribution to the WBMD? Anyone got some ace topics for presentation up her or his sleeve? Fire away and bring up ALL THE IDEAS on the mailing list!
Bravely we will defy the summer heat and have a July meeting after all! Seeing how well the open agenda from last time worked out, we'll have just that again: Plenty of room for questions, learning, chats and socializing. Again, bring your enthusiasm and good summer vibes!
After two very dense and focused meetings, our third meeting will be a bit more laid back - We'll have a live blending session and plenty of room for questions, chats and socializing. Bring your enthusiasm and good summer vibes (and maybe your laptop)! As usual, you're also invited to showcase your own work, projects and bring up current hot topics in computer graphics!
The second installment of our freshly rebranded Blender community meeting in Vienna! This time Thomas Dinges, aka "dingto" (Blender UI / Cycles Core Developer, Communitypioneer and Blender Day Organisator in Germany, Initiator "Blender Podcast" - see http://dingto.org/?page_id=20) will be joining us for a 1-hour Q&A/chat session over Skype, don't miss it! The meeting takes place at the Metalab, this time at the main room! As usual, you're invited to showcase your own work, projects and bring up current hot topics in computer graphics!
The first community meeting under the new emblem! Jörg Müller, Blender Core Developer and BGE Audio/Audio Module Owner and Lead Developer from Graz will be joining us for a Skype session, but only if the weather turns out bad on this weekend, so everybody dance the rain dance, please! ;) Also, we'll be looking at the still running (and likely to be extended) Gooseberry Campaign - exciting times! As usual, you're invited to showcase your own work, projects and bring up current hot topics in computer graphics!
Viennese Blend directs itself towards all those that work with Blender, that is primarily artists, developers, companies and students - however, enthusiasts and newcomers in CG are warmly welcome as well! Upcoming meetings are being announced right here on vienneseblend.org / RSS Feed, on the firstname.lastname@example.org mailing list and via @vieblend on Twitter. Viennese Blend is organized by Simon Repp, but many other people have laid the foundation for the community that Viennese Blend builds upon, and without all the people that come to the meetings and make them what they are, Viennese Blend would be nothing - So thank you all for everything so far! If you have questions, suggestions, inquiries, etc. write a mail to email@example.com; You can also just say hi, these are the small things that make me happy and keep this going. :)